Complete Champions of Kamigawa Spoiler - Part VI

By: dbuel - August 04, 2004

Gold, Artifact and Land Cards

Gamara, Friend to All Children
3UG
Creature - Turtle Legend
Flying
Spinning (Spells and abilities can't tap Gamara, Friend to All Children.)
5/5

Cart of a Thousand Weapons
5
Artifact
T: Target Legend you control deals 3 damage to target creature.
T: Prevent the next 2 damage that would be dealt to target Legend.

Creedence Clearwater Goblet
5
Artifact
Creedence Clearwater Goblet comes into play with five charge counters on it.
Remove a charge counter from Creedence Clearwater Goblet: Gain 5 life. If there are no charge counters on Creedence Clearwater Goblet, sacrifice it.

Darksteel Skullclamp
1
Artifact - Equipment
Darksteel Skullclamp is indestructible.
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw two cards.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Ensnaring Bridge of Death
4
Artifact
Creatures can't attack unless their controller pays 3 for each attacking creature. (This cost is paid as attackers are declared.)
Whenever an opponent declares one or more creatures as attackers, you may pay 3. If you do not, you lose the game.

Hello Kitty Vibrator
2
Artifact
T: Tap target Human.

Rastacore
Artifact Creature
At the beginning of your upkeep, you may discard a card from your hand. If you don't, sacrifice Rastacore.
2: Prevent all combat damage that would be dealt this turn.
2: Regenerate Rastacore.
4/4

Small, Economical Battlewagon
1
Artifact Creature
Trample
Small, Economical Battlewagon can't block.
Tap an untapped creature you control: Small, Economical Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power. Play this ability only once a turn.
0/3

Boston
Land
Boston comes into play with three rock counters on it.
T, Remove a rock counter from Boston: Add one mana of any color to your mana pool. If there are no rock counters on Boston, sacrifice it.

Bright Beach
Enchantment Land
(Bright Beach isn't a spell.)
T: Add W or U to your mana pool.

Chrome Academy
Land
When Chrome Academy comes into play, you may remove a card in your hand from the game.
T: Add X mana of the color of the removed card to your mana pool, where X is the number of artifacts you control.

Cursed Pit
Enchantment Land
(Cursed Pit isn't a spell.)
T: Add B or R to your mana pool.

Fell Delta
Enchantment Land
(Fell Delta isn't a spell.)
T: Add U or B to your mana pool.

Library of Baghdad
Land
T: Add 1 to your mana pool. Destroy Library of Baghdad.
T: Draw a card. Destroy Library of Baghdad. Play this ability only if you have exactly 7 cards in your hand.

Lighted Meadow
Enchantment Land
(Lighted Meadow isn't a spell.)
T: Add G or W to your mana pool.

Shrouded Cave
Enchantment Land
(Shrouded Cave isn't a spell.)
T: Add R or G to your mana pool.

Plains

Plains

Plains

Plains

Island

Island

Island

Island

Swamp

Swamp

Swamp

Swamp

Mountain

Mountain

Mountain

Mountain

Forest

Forest

Forest

Forest

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MiseTings is a Magic: the Gathering humor site. MiseTings.Com is not intended for readers under 18 years of age. MiseTings content does not represent the views or opinions of the editor. All original content herein is copyright © 2001-2006, World Wide Webware, all rights reserved. No portion of this web site may be used in any way without expressed written consent. Magic: The Gathering® is a registered trademark owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. MiseTings is not produced or endorsed by Wizards of the Coast, Inc. We respect your privacy, interested parties should check our Privacy Policy. Play hard and mise often.

Complete Champions of Kamigawa Spoiler - Part VI - MiseTings

Complete Champions of Kamigawa Spoiler - Part VI

By: dbuel - August 04, 2004

Gold, Artifact and Land Cards

Gamara, Friend to All Children
3UG
Creature - Turtle Legend
Flying
Spinning (Spells and abilities can't tap Gamara, Friend to All Children.)
5/5

Cart of a Thousand Weapons
5
Artifact
T: Target Legend you control deals 3 damage to target creature.
T: Prevent the next 2 damage that would be dealt to target Legend.

Creedence Clearwater Goblet
5
Artifact
Creedence Clearwater Goblet comes into play with five charge counters on it.
Remove a charge counter from Creedence Clearwater Goblet: Gain 5 life. If there are no charge counters on Creedence Clearwater Goblet, sacrifice it.

Darksteel Skullclamp
1
Artifact - Equipment
Darksteel Skullclamp is indestructible.
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw two cards.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Ensnaring Bridge of Death
4
Artifact
Creatures can't attack unless their controller pays 3 for each attacking creature. (This cost is paid as attackers are declared.)
Whenever an opponent declares one or more creatures as attackers, you may pay 3. If you do not, you lose the game.

Hello Kitty Vibrator
2
Artifact
T: Tap target Human.

Rastacore
Artifact Creature
At the beginning of your upkeep, you may discard a card from your hand. If you don't, sacrifice Rastacore.
2: Prevent all combat damage that would be dealt this turn.
2: Regenerate Rastacore.
4/4

Small, Economical Battlewagon
1
Artifact Creature
Trample
Small, Economical Battlewagon can't block.
Tap an untapped creature you control: Small, Economical Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power. Play this ability only once a turn.
0/3

Boston
Land
Boston comes into play with three rock counters on it.
T, Remove a rock counter from Boston: Add one mana of any color to your mana pool. If there are no rock counters on Boston, sacrifice it.

Bright Beach
Enchantment Land
(Bright Beach isn't a spell.)
T: Add W or U to your mana pool.

Chrome Academy
Land
When Chrome Academy comes into play, you may remove a card in your hand from the game.
T: Add X mana of the color of the removed card to your mana pool, where X is the number of artifacts you control.

Cursed Pit
Enchantment Land
(Cursed Pit isn't a spell.)
T: Add B or R to your mana pool.

Fell Delta
Enchantment Land
(Fell Delta isn't a spell.)
T: Add U or B to your mana pool.

Library of Baghdad
Land
T: Add 1 to your mana pool. Destroy Library of Baghdad.
T: Draw a card. Destroy Library of Baghdad. Play this ability only if you have exactly 7 cards in your hand.

Lighted Meadow
Enchantment Land
(Lighted Meadow isn't a spell.)
T: Add G or W to your mana pool.

Shrouded Cave
Enchantment Land
(Shrouded Cave isn't a spell.)
T: Add R or G to your mana pool.

Plains

Plains

Plains

Plains

Island

Island

Island

Island

Swamp

Swamp

Swamp

Swamp

Mountain

Mountain

Mountain

Mountain

Forest

Forest

Forest

Forest

Discuss this article in the Magic: the Gathering Forums!

Related Stories

MiseTings is a Magic: the Gathering humor site. MiseTings.Com is not intended for readers under 18 years of age. MiseTings content does not represent the views or opinions of the editor. All original content herein is copyright © 2001-2006, World Wide Webware, all rights reserved. No portion of this web site may be used in any way without expressed written consent. Magic: The Gathering® is a registered trademark owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. MiseTings is not produced or endorsed by Wizards of the Coast, Inc. We respect your privacy, interested parties should check our Privacy Policy. Play hard and mise often.