Complete Champions of Kamigawa Spoiler - Part V
Green cards
Ako's Growth
2G
Enchantment
You may pay 3 instead of paying the mana cost of Ako's Growth.
3: Target creature gets +1/+1 until end of turn.
Ancestral Mask
2G
Enchant Creature
Enchanted creature gets +2/+2 for each other enchantment in play.
Bear Claws
2G
Enchant Creature
You may play Bear Claws any time you could play an instant.
Enchanted creature gets +1/+1 and has Trample.
Sacrifce Bear Claws: Gain 1 life.
Bear Witness
2G
Creature - Bear Spellshaper
1G, T, Discard a card from your hand: Destroy target artifact or enchantment.
2/2
Carrot Sliver
1G
Creature - Sliver
All Slivers have "Sacrifice this creature: Gain 1 life."
1/1
Centaur Glide
2G
Enchantment
Tap an untapped creature you control: Tap target Centaur.
Earth Dragon
3GG
Enchantment
2G: Earth Dragon becomes an X/X Dragon creature with Flying until end of turn where X is the number of enchantments in play.
Exploration Phase II
2G
Enchantment
Tap an untapped Ship you control: Gain control of target land. (This effect does not end at end of turn.)
Finest Herb
1G
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds three mana of any color to his or her mana pool. That player does nothing for the rest of the turn. (He or she can't play spells or abilities or declare attackers.)
Form of the Ouphe
G
Enchantment
At the beginning of your upkeep, Form of the Ouphe deals 1 damage to target creature or player.
At the end of each turn, your life total becomes 1.
1G, Concede the game: Counter target activated ability from an artifact source. (Mana abilities can't be countered.)
Game Mechanic Growth
G
Instant
Target creature gets +X/+X until end of turn where X is [Game Mechanic].
Golf
3GG
Enchantment
Tap an untapped Human you control: Golf deals 1 damage to target Wall or artifact creature.
Graboids
4GG
Creature - Snakeoid
Plainswalk
Mountainwalk
Forestwalk
4/4
Green Power Ranger
2G
Creature - Human
2/2
Harmony of Life
3G
Instant
All creatures gain Protection from green until end of turn.
Herbal Tea
G
Instant
Remove all damage from target creature.
Hidari Enchantress
1G
Creature - Enchantress
Hidari Enchantress can't be the target of spells or abilities.
Whenever you play an enchantment spell, draw a card.
0/1
Hidden Multani
G
Enchantment
When a land comes into play under an opponent's control, if Hidden Multani is an enchantment, it becomes a */* Legend creature with power and toughness each equal to the total number of cards in all players' hands and that can't be the target of spells or abilities.
Hidden Thorn Elemental
G
Enchantment
When a creature comes into play under an opponent's control, if Hidden Thorn Elemental is an enchantment, it becomes a 7/7 Elemental creature that you may have deal combat damage as though it were unblocked.
Homo Erectus
G
Creature - Human
1/1
Hum of the Radish
2GG
Enchantment
Each green spell costs 1 more to play for each green permanent its controller controls.
Invitation to Kill
5GG
Enchantment
Sacrifice a land: Target creature gets +3/+3 until end of turn. Any player may play this ability.
Journey
G
Enchantment
At the beginning of your upkeep, distribute 2 rock counters onto any number of permanents you control.
Jungle Natives
5G
Creature - Human
Whenever Jungle Natives deals damage to a creature, destroy that creature.
Whenever Jungle Natives deals damage to a player, that player gets a poison counter.
T: Jungle Natives deals 1 damage to target creature or player.
1/1
Kaa
3GG
Creature - Snake Legend
T: Tap target creature.
5/3
Lone Wolf and Cub
5GG
Creature - Human Samurai Legend
When Lone Wolf and Cub comes into play, put a 1/1 green Boy creature token into play. It has "Creatures named Lone Wolf and Cub get +4/+4."
You may have Lone Wolf and Cub deal combat damage as though it were unblocked.
4/3
Migi Enchantress
2G
Creature - Enchantress
Migi Enchantress gets +1/+1 for each enchantment in play.
2/2
Miniature Mothra Twins
G
Creature - Twins
T: Search your library for a card named Mothra, reveal it and put it in your hand. Then shuffle your library.
0/2
Monkey Boy
1G
Creature - Human Ape
2/2
Monkey Smuggling
3G
Enchantment
2: Put a monkey counter on Monkey Smuggling.
2, Remove a monkey counter from Monkey Smuggling: Put a 2/2 green Ape creature token into play.
Mothra
4GG
Creature - Insect Legend
Flying
T: Tap target creature. It does not untap during its controller's next untap step.
2/5
Mxyzptlk
6G
Creature - Beast
7/7
Naturalize
1G
Instant
Destroy target artifact or enchantment.
Overtime
3GG
Sorcery
Creatures you control get +3/+3 and Trample until end of turn. If the current MAGIC game is in extra turns, add 5 turns to the number of extra turns remaining.
Pokemon
2G
Creature - Monster
2/2
Purple Ouphe
4G
Creature - Ouphe
G, Sacrifice Purple Ouphe: Counter target activated ability from an artifact source. (Mana abilities can't be countered.)
1/2
Rain of Bees
3G
Enchantment
At the beginning of each player's upkeep, Rain of Bees deals 1 damage to each non-Bee creature. That player then puts a 1/1 green Bee creature token into play under his or her control. It has Flying.
Rainbow Connection
3G
Enchantment
If a basic land you control is tapped for mana, it produces mana of any one color instead of its normal type. (That doesn't mean "any color except for its normal type." It means "Instead of producing its normal type, it produces any color." Any. Any color. "Any" can include the original color if you want. That's what "Any" means. It means -any color-.)
Ravenous Yulan
4G
Creature - Beast
Innovative
4/4
Rigor
G
Instant
Put a +1/+1 counter on target creature.
Online - As long as Rigor is in your hand, put a +1/+1 counter on each creature you control whenever a player plays a spell.
Slavering Yulan
3G
Creature - Beast
Fantastic
3/3
Some Enchanted Evening
3G
Sorcery
Each player may search his or her library for an enchantment card, put it into play and then shuffle his or her library.
Starshine Spirit
G
Enchantment
X: Starshine Spirit becomes an X/X Spirit creature until end of turn where X is the number of instant cards in all opponents' graveyards as you announce this ability.
Stomp
G
Enchantment
All creatures have Trample.
Sunflower Seedtime
1G
Instant
Play Sunflower Seedtime only during your turn.
Take an extra turn after this one if an opponent played a white spell this turn.
Tap, Untap, Tap, Untap
3GG
Enchant Creature
Whenver enchanted creature becomes tapped, untap it.
Terrifying Yulan
5GG
Creature - Beast
Trample
Magical
6/7
Thornstorm
3GG
Sorcery
Destroy all artifacts.
Utseki's Anger
G
Enchant Creature
When you play Utseki's Anger from your hand, draw a card.
Enchanted creature gets +2/+0 and Trample.
Utseki's Charisma
1GG
Enchant Creature
When you play Utseki's Charisma from your hand, draw a card.
All creatures able to block enchanted creature do so.
Verdant Fertility
2G
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds two mana of any mana combination of mana-colored mana to his or her mana pool.
Verdant Realm
2G
Enchantment
At the beginning of your upkeep, sacrifice Verdant Realm unless you pay GGG. If you pay, put two 1/1 green Human creature tokens into play. They have Trample.
At the beginning of your precombat main phase, you may add GGGG to your mana pool.
Whiskey Tango Foxtrot
2GG
Enchantment
Sacrifice a permanent: Add 2 to your mana pool.
Zodiac Tiger
2GG
Creature - Tiger
Forestwalk
3/4
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Related Stories
- Complete Champions of Kamigawa Spoiler - Part I
- Complete Champions of Kamigawa Spoiler - Part II
- Complete Champions of Kamigawa Spoiler - Part III
- Complete Champions of Kamigawa Spoiler - Part IV
- Complete Champions of Kamigawa Spoiler - Part VI