Complete Fifth Dawn spoiler - Part II

By: dbuel - March 22, 2004

Red cards

Avalanche Layabouts
3R
Creature - Human
When Avalanche Layabouts comes into play, destroy target land.
0/2

Brainburst
2R
Instant
Each player may pay any amount of mana or life. (Then nothing happens.)

Breaking It For You
3RR
Sorcery
Destroy X target lands, where X is the number of permanents with Creatureless that you control as you play Breaking It For You.

Chaotic Chaos
XR
Sorcery
Flip a coin. If you win the flip, Chaotic Chaos deals X damage to a random creature or player. If you lose the flip, discard a random card, and then a random player sacrifices a random creature he or she controls.

Echoing Scorch
1R
Sorcery
Echoing Scorch deals 3 damage to target player and to all players with the same name as that player.

Finish Him
R
Instant
You may play Finish Him only if an opponent has been dealt damage this turn.
Finish Him deals 4 damage to target player.

Gerbilstorm
2RR
Sorcery
Gerbilstorm deals 1 damage to each creature. Then put 3 red 0/1 Gerbil tokens into play.

Giant Dwarf
1R
Creature - Dwarf Giant
Giant Dwarf can't block.
2/2

Heat of Steel
2RR
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
At the beginning of your upkeep, Heat of Steel deals 3 damage to each player who controls an artifact creature.

Mons Venus Goblin Raiders
R
Creature - Goblin
Mons Venus Goblin Raiders can't attack if an opponent controls one or more Angels.
1/1

Moxen
2R
Creature - Ox
Mountainwalk
2/2

Nothing Works Right
4RR
Sorcery
Nothing Works Right deals 4 damage to target creature or player.
If a player discards a card, you may reveal Nothing Works Right from your hand. If you do, Nothing Works Right deals 4 damage to target player.

Playtest Creature 276R4
3R
Creature - Type
R: Firebreathing Creature gets +1/+0 until end of turn.
When Red Burn Creature comes into play, ~this~ deals (undecided) damage to target (player?)
2?/2?

Ross
4R
Creature - Legend
RRR, T: Target artifact creature gets -1/-1 until end of turn.
2/2

Savage Limited Rip
5R
Instant
Savage Limited Rip deals 5 damage to target creature or player.

Sedge Troll
2R
Creature - Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
B: Regenerate Sedge Troll.
2/2

Spark Elemental
RRR
Creature - Elemental
Haste
Trample
When Spark Elemental attacks or blocks, sacrifice it at end of combat. (You don't sacrifice it when it attacks or blocks. You wait until end of combat. That's just the way Magic cards use English.)
5/1

Thundering Windstorm Apocalypse Dragon
8RRRR
Creature - Dragon
Flying
Haste
Trample
R: Thundering Windstorm Apocalypse Dragon gets +1/+0 until end of turn.
1B: Destroy Thundering Windstorm Apocalypse Dragon. It can't be regenerated. Any player may play this ability.
10/10

Towering Inferno
12 R
Instant
Towering Inferno deals 13 damage to each creature and each player.

Wall of Rubble
2R
Creature - Wall
(Walls can't attack.)
1: Destroy Wall Of Rubble. It can't be regenerated. Any player may play this ability.
0/5


Green cards

Animal Cunning
G
Enchant Creature
When you play Animal Cunning from your hand, draw a card.
Enchanted creature gets +1/+1.

Apes Blatantly Having Sex
2G
Creature - Ape
When Apes Blatantly Having Sex comes into play, destroy target artifact.
2/2

Breaking of Steel
2GG
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
At the beginning of your upkeep, destroy target artifact. It can't be regenerated.

GG
GG
Instant
Sacrifice any number of lands. Add GG to your mana pool for each land sacrificed in this way. Until end of turn, you may play creature spells whenever you could play an instant.

Double Trampler
3GG
Creature - Beast
Trample
Trample
(Multiple instances of Trample don't do anything extra.)
4/4

Dung Elemental
3G
Creature - Elemental
Dung Elemental gets -1/-1 for each land you control.
4/4

Elvish Trampler
G
Creature - Elf
Elvish Trampler can't attack.
At the beginning of your combat phase, tap Elvish Trampler.
Prevent all combat damage that would be dealt by Elvish Trampler.
Trample
0/1

Floral Spuzzem
3G
Creature - Spuzzem
Whenever Floral Spuzzem attacks and isn’t blocked, it may choose to destroy target artifact defending player controls. If it does, Floral Spuzzem deals no combat damage this turn.
2/2

Girl
1G
Creature - Girl
Permanents other than Girls can't be the target of spells or abilities.
All creatures able to block Girl do so.
1/1

Here I Come
1G
Sorcery
Target creature gets +4/+4 until end of turn.

Make Big
2G
Instant
Target creature gets +5/+5 until end of turn.

Monkey Gorilla
4G
Creature - Ape
Trample
5/5

Nut Sack
2G
Sorcery
Gain control of all Squirrels. (This effect does not end at end of turn.)

Rancorous Elf
GG
Creature - Elf
Trample
3/1

Skrbhbltrckhsidon
7G
Creature - Beast
7/9

Spew Mana
XG
Sorcery
Target opponent adds X green mana to his or her mana pool.

Survival of the Sickest
1G
Enchantment
G, Discard a creature card: Search your library for a creature card, reveal it and put it in your hand. Then return a creature card from your graveyard to your hand. Then shuffle your library.

Unartificialize
1G
Instant
Destroy target nonland noncreature permanent.

Verdant Ritual
7G
Instant
Add GGGGGGGGGG to your mana pool.

Wall of Forest Faeries
2G
Creature - Faerie Wall
(Walls can't attack.)
Wall of Forest Faeries may attack as though it weren't a wall.
Flying
1/1


Gold cards

Affinity
2WRU
Instant
Choose one: Destroy all creatures, and they can't be regenerated; or counter target spell; or put a 21/22 red Atog token into play that has Haste, Trample and "This creature can't be the target of spells or abilities."

Dreamsky
UG
Sorcery
Search your library for a Weather card and put it into play. Then shuffle your library.

Type One
WUB
Instant
Search your library for some cards and put them into your graveyard, then put them into your hand, and then put them into play. You win the game.

Tyrannosaurus Rex
3RG
Creature - Lizard
T: Destroy target creature.
5/5

Wall of Rainbows
WUBRG
Creature - Wall
(Walls can't attack.)
8/8


Artifacts

Armor of Wearing
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equipped creature gets +0/+2.
Equip 2

Boiler
5
Artifact
T: Add R to your mana pool for each Mountain you control.

Bonesaw
3
Artifact
2, T: Target creature gets -1/-1 until end of turn.

Boots of Walking
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
For each basic land type among lands you control, equipped creature has landwalk of that type.
Equip 2

Crucible of Worlds
3
Artifact
You may play land cards from your graveyard as though they were in your hand.

Cycle Finisher
4
Artifact
Imprint - When Cycle Finisher comes into play, you may remove an enchantment card in your hand from the game.
X, T: Put a copy of the imprinted enchantment card into play. X is the converted mana cost of that card.

Damping Matrix Revolutions
9
Artifact
Nonmana activated abilities of artifacts and creatures cost 1 more to play.

Desynergizer
4
Artifact
4: Counter target spell.

Doomlight
4
Doomlight comes into play tapped.
4, T, Sacrifice Doomlight: Destroy all non-Ocean lands.

Gauntlets of Punching
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equipped creature gets +3/+0.
Equip 2

Ghostwheel
6
Artifact Creature
Players do not have life totals. (Players can't pay life or lose the game because of life totals. Effects that would trigger off of life gain, life loss or player damage cannot trigger.)
0/4

Helm of Kaldra
4
Legendary Artifact - Equipment
Equipped creature has protection from all colors.
Equip - 4

Helmet of Covering
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equipped creature gets +0/+1.
Equip 1

Helpful Column
4
Artifact
4, T, Sacrifice Helpful Column: Reveal your library and count the cards in it. Choose that number of cards from among all cards you own. Those cards become your library. Then, shuffle your library. Another player wins the game.

Illiterate's Mirror
5
Artifact
Imprint — X, T: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy every one of the imprinted instant or sorcery cards and play all of the copies without paying any of their mana costs.

Lol
6
Artifact Creature - Legend
Flying
Whenever a card is put into another player's graveyard from play, draw a card.
3/1

Masticore/Tangle Wire
4/3
Artifact Creature/Artifact
(Masticore) 2: Regenerate Masticore; 2: Masticore deals 1 damage to target creature; At the beginning of your upkeep, you may discard a card from your hand. If you don't, sacrifice Masticore./(Tangle Wire) Fading 4; At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
4/4/-/-


Megatrime
4
Artifact Creature
Transform - -1/-1 and "X, T: Megatrime deals X damage to target attacking or blocking creature." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
2/3

Memory Jar
5
Artifact
T, Sacrifice Memory Jar: Each player removes his or her hand from the game face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Moderator
9
Artifact
9, T, Sacrifice Moderator: Remove target player from the game.

Optimizer
5
Artifact Creature
Transform - +2/+0 and "Optimizer attacks each turn if able." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
3/3

Pain in the Ass Engine
4
Artifact
3, T: Put a 1/2 Problem artifact creature token into play.

Prowler
3
Artifact Creature
Transform - +1/+0, Haste and "Prowler can't block." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
2/2

Religious Tome
5
Artifact
X, T: Draw a card. X is any amount of mana.

Rishadan Pwn Shop
2
Artifact
2, T: Shuffle target nontoken permanent you control into its owner's library. Draw a card.

Rod of Damage
3
Artifact
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
3, T: Rod of Damage deals 1 damage to target creature or player.

Scream Absorber
5
Artifact
T: Add B to your mana pool for each Swamp you control.

Shield of Obscuring
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equipped creature gets +0/+3.
Equip 2

Shrink Ray
3
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, the blocking creature becomes 0/1 until end of turn.
Equip - 2

Sideswiper
4
Artifact Creature
Transform - -1/+1 and "T: Prevent the next 1 damage that would be dealt to target creature or player." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
2/2

Simplifier
4
Artifact
1, T: Destroy target permament with a keyword ability but no reminder text for that ability.

Smuggle Box
3
Artifact
Remove Smuggle Box from the game: Choose a card you own not in the game named Loxodon Warhammer and put it into play.

Sound Generator
2
Artifact Creature
Transform - -1/-0 and "1, T: Tap target creature." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
1/1

Sphere of Inevitability
3
Artifact
Red creatures can't block.
Black creatures have 1 toughness.
White instants can't target creatures not in combat.
Blue creatures without Flying can't be played.
At the beginning of each opponent's precombat main phase, destroy all green creatures. They can't be regenerated.

Sphere of Utter Hatred
4
Artifact
9, T, Remove Sphere of Utter Hatred from the game: All players shuffle all permanents, all cards in all graveyards and all cards in players' hands into their owners' libraries and then each draw 7 cards. Each player's life total becomes 20.

Spore Harvester
5
Artifact
T: Add G to your mana pool for each Forest you control.

Squirrelaphone
4
Artifact
T: Put a green 1/1 Squirrel token into play.

Starscreamer
4
Artifact Creature
Transform - -0/-1 and Flying. (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
2/3

Straitjacket
2
Artifact - Equipment
Prevent all damage equipped creature would deal to itself.
Equip - 0

Superdimension Battle Angel Rainbow Fortress
7
Artifact
Superdimension Battle Angel Rainbow Fortress is indestructible.
1: Until end of turn, target creature gains Flying and can't be the target of spells or abilities.

Super Ornithopter
0
Artifact
Flying
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
0/2

Teh
7
Artifact Creature - Legend
Trample
Each other player plays with his or her hand revealed, and with the top card of his or her library revealed.
6/5

Technicolor Dreamcoat
1
Artifact - Equipment
Equipped creature is every color. (The colors are white, blue, black, red and green.)
Equip 1

Terminator
2
Artifact
1: Put a Horizon counter on or remove a Horizon counter from Terminator. Any player may play this ability.
As long as there are no Horizon counters on Terminator, black creatures can't attack or block.
As long as there are one or more Horizon counters on Terminator, white creatures get -1/-1.

Terminator 2
6
Artifact Creature - Legend
T: Destroy target creature. It can't be regenerated.
3/3

Tidal Wheel
5
Artifact
T: Add U to your mana pool for each Island you control.

Toaster
4
Artifact
4, T: Toaster deals 2 damage to target creature.

Whining Machine
3
Artifact
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equip abilities can't be played.

Wind Farm
5
Artifact
T: Add W to your mana pool for each Plains you control.

Winstone
3
Artifact
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
2, T: Target player puts the top 2 cards from his or her library into his or her graveyard.


Lands

Florida
Land
Florida comes into play tapped.
Cantrips can't be countered by the rules even if their targets don't exist anymore.
T: Add 1 to your mana pool.

Manaland
Land
T: Add 1 to your mana pool.

Ocean of Storms
Land - Ocean
T: Add 1 to your mana pool.
T: Target land becomes an Ocean. (It's still a land. This effect does not end at end of turn.)


Weathers

Mist
Weather
(Mist isn't a spell. Only the last Weather card to come into play remains in play.)
Blocking creatures get -1/-0.

Rain
Weather
(Rain isn't a spell. Only the last Weather card to come into play remains in play.)
Attacking creatures get -1/-0.

Storms
Weather
(Storms isn't a spell. Only the last Weather card to come into play remains in play.)
You may play Storms only if Rain is in play.
Attacking creatures get -1/-1.

Sun
Weather
(Sun isn't a spell. Only the last Weather card to come into play remains in play.)
Attacking creatures get +1/+0.

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Complete Fifth Dawn spoiler - Part II - MiseTings

Complete Fifth Dawn spoiler - Part II

By: dbuel - March 22, 2004

Red cards

Avalanche Layabouts
3R
Creature - Human
When Avalanche Layabouts comes into play, destroy target land.
0/2

Brainburst
2R
Instant
Each player may pay any amount of mana or life. (Then nothing happens.)

Breaking It For You
3RR
Sorcery
Destroy X target lands, where X is the number of permanents with Creatureless that you control as you play Breaking It For You.

Chaotic Chaos
XR
Sorcery
Flip a coin. If you win the flip, Chaotic Chaos deals X damage to a random creature or player. If you lose the flip, discard a random card, and then a random player sacrifices a random creature he or she controls.

Echoing Scorch
1R
Sorcery
Echoing Scorch deals 3 damage to target player and to all players with the same name as that player.

Finish Him
R
Instant
You may play Finish Him only if an opponent has been dealt damage this turn.
Finish Him deals 4 damage to target player.

Gerbilstorm
2RR
Sorcery
Gerbilstorm deals 1 damage to each creature. Then put 3 red 0/1 Gerbil tokens into play.

Giant Dwarf
1R
Creature - Dwarf Giant
Giant Dwarf can't block.
2/2

Heat of Steel
2RR
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
At the beginning of your upkeep, Heat of Steel deals 3 damage to each player who controls an artifact creature.

Mons Venus Goblin Raiders
R
Creature - Goblin
Mons Venus Goblin Raiders can't attack if an opponent controls one or more Angels.
1/1

Moxen
2R
Creature - Ox
Mountainwalk
2/2

Nothing Works Right
4RR
Sorcery
Nothing Works Right deals 4 damage to target creature or player.
If a player discards a card, you may reveal Nothing Works Right from your hand. If you do, Nothing Works Right deals 4 damage to target player.

Playtest Creature 276R4
3R
Creature - Type
R: Firebreathing Creature gets +1/+0 until end of turn.
When Red Burn Creature comes into play, ~this~ deals (undecided) damage to target (player?)
2?/2?

Ross
4R
Creature - Legend
RRR, T: Target artifact creature gets -1/-1 until end of turn.
2/2

Savage Limited Rip
5R
Instant
Savage Limited Rip deals 5 damage to target creature or player.

Sedge Troll
2R
Creature - Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
B: Regenerate Sedge Troll.
2/2

Spark Elemental
RRR
Creature - Elemental
Haste
Trample
When Spark Elemental attacks or blocks, sacrifice it at end of combat. (You don't sacrifice it when it attacks or blocks. You wait until end of combat. That's just the way Magic cards use English.)
5/1

Thundering Windstorm Apocalypse Dragon
8RRRR
Creature - Dragon
Flying
Haste
Trample
R: Thundering Windstorm Apocalypse Dragon gets +1/+0 until end of turn.
1B: Destroy Thundering Windstorm Apocalypse Dragon. It can't be regenerated. Any player may play this ability.
10/10

Towering Inferno
12 R
Instant
Towering Inferno deals 13 damage to each creature and each player.

Wall of Rubble
2R
Creature - Wall
(Walls can't attack.)
1: Destroy Wall Of Rubble. It can't be regenerated. Any player may play this ability.
0/5


Green cards

Animal Cunning
G
Enchant Creature
When you play Animal Cunning from your hand, draw a card.
Enchanted creature gets +1/+1.

Apes Blatantly Having Sex
2G
Creature - Ape
When Apes Blatantly Having Sex comes into play, destroy target artifact.
2/2

Breaking of Steel
2GG
Enchantment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
At the beginning of your upkeep, destroy target artifact. It can't be regenerated.

GG
GG
Instant
Sacrifice any number of lands. Add GG to your mana pool for each land sacrificed in this way. Until end of turn, you may play creature spells whenever you could play an instant.

Double Trampler
3GG
Creature - Beast
Trample
Trample
(Multiple instances of Trample don't do anything extra.)
4/4

Dung Elemental
3G
Creature - Elemental
Dung Elemental gets -1/-1 for each land you control.
4/4

Elvish Trampler
G
Creature - Elf
Elvish Trampler can't attack.
At the beginning of your combat phase, tap Elvish Trampler.
Prevent all combat damage that would be dealt by Elvish Trampler.
Trample
0/1

Floral Spuzzem
3G
Creature - Spuzzem
Whenever Floral Spuzzem attacks and isn’t blocked, it may choose to destroy target artifact defending player controls. If it does, Floral Spuzzem deals no combat damage this turn.
2/2

Girl
1G
Creature - Girl
Permanents other than Girls can't be the target of spells or abilities.
All creatures able to block Girl do so.
1/1

Here I Come
1G
Sorcery
Target creature gets +4/+4 until end of turn.

Make Big
2G
Instant
Target creature gets +5/+5 until end of turn.

Monkey Gorilla
4G
Creature - Ape
Trample
5/5

Nut Sack
2G
Sorcery
Gain control of all Squirrels. (This effect does not end at end of turn.)

Rancorous Elf
GG
Creature - Elf
Trample
3/1

Skrbhbltrckhsidon
7G
Creature - Beast
7/9

Spew Mana
XG
Sorcery
Target opponent adds X green mana to his or her mana pool.

Survival of the Sickest
1G
Enchantment
G, Discard a creature card: Search your library for a creature card, reveal it and put it in your hand. Then return a creature card from your graveyard to your hand. Then shuffle your library.

Unartificialize
1G
Instant
Destroy target nonland noncreature permanent.

Verdant Ritual
7G
Instant
Add GGGGGGGGGG to your mana pool.

Wall of Forest Faeries
2G
Creature - Faerie Wall
(Walls can't attack.)
Wall of Forest Faeries may attack as though it weren't a wall.
Flying
1/1


Gold cards

Affinity
2WRU
Instant
Choose one: Destroy all creatures, and they can't be regenerated; or counter target spell; or put a 21/22 red Atog token into play that has Haste, Trample and "This creature can't be the target of spells or abilities."

Dreamsky
UG
Sorcery
Search your library for a Weather card and put it into play. Then shuffle your library.

Type One
WUB
Instant
Search your library for some cards and put them into your graveyard, then put them into your hand, and then put them into play. You win the game.

Tyrannosaurus Rex
3RG
Creature - Lizard
T: Destroy target creature.
5/5

Wall of Rainbows
WUBRG
Creature - Wall
(Walls can't attack.)
8/8


Artifacts

Armor of Wearing
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equipped creature gets +0/+2.
Equip 2

Boiler
5
Artifact
T: Add R to your mana pool for each Mountain you control.

Bonesaw
3
Artifact
2, T: Target creature gets -1/-1 until end of turn.

Boots of Walking
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
For each basic land type among lands you control, equipped creature has landwalk of that type.
Equip 2

Crucible of Worlds
3
Artifact
You may play land cards from your graveyard as though they were in your hand.

Cycle Finisher
4
Artifact
Imprint - When Cycle Finisher comes into play, you may remove an enchantment card in your hand from the game.
X, T: Put a copy of the imprinted enchantment card into play. X is the converted mana cost of that card.

Damping Matrix Revolutions
9
Artifact
Nonmana activated abilities of artifacts and creatures cost 1 more to play.

Desynergizer
4
Artifact
4: Counter target spell.

Doomlight
4
Doomlight comes into play tapped.
4, T, Sacrifice Doomlight: Destroy all non-Ocean lands.

Gauntlets of Punching
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equipped creature gets +3/+0.
Equip 2

Ghostwheel
6
Artifact Creature
Players do not have life totals. (Players can't pay life or lose the game because of life totals. Effects that would trigger off of life gain, life loss or player damage cannot trigger.)
0/4

Helm of Kaldra
4
Legendary Artifact - Equipment
Equipped creature has protection from all colors.
Equip - 4

Helmet of Covering
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equipped creature gets +0/+1.
Equip 1

Helpful Column
4
Artifact
4, T, Sacrifice Helpful Column: Reveal your library and count the cards in it. Choose that number of cards from among all cards you own. Those cards become your library. Then, shuffle your library. Another player wins the game.

Illiterate's Mirror
5
Artifact
Imprint — X, T: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy every one of the imprinted instant or sorcery cards and play all of the copies without paying any of their mana costs.

Lol
6
Artifact Creature - Legend
Flying
Whenever a card is put into another player's graveyard from play, draw a card.
3/1

Masticore/Tangle Wire
4/3
Artifact Creature/Artifact
(Masticore) 2: Regenerate Masticore; 2: Masticore deals 1 damage to target creature; At the beginning of your upkeep, you may discard a card from your hand. If you don't, sacrifice Masticore./(Tangle Wire) Fading 4; At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
4/4/-/-


Megatrime
4
Artifact Creature
Transform - -1/-1 and "X, T: Megatrime deals X damage to target attacking or blocking creature." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
2/3

Memory Jar
5
Artifact
T, Sacrifice Memory Jar: Each player removes his or her hand from the game face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

Moderator
9
Artifact
9, T, Sacrifice Moderator: Remove target player from the game.

Optimizer
5
Artifact Creature
Transform - +2/+0 and "Optimizer attacks each turn if able." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
3/3

Pain in the Ass Engine
4
Artifact
3, T: Put a 1/2 Problem artifact creature token into play.

Prowler
3
Artifact Creature
Transform - +1/+0, Haste and "Prowler can't block." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
2/2

Religious Tome
5
Artifact
X, T: Draw a card. X is any amount of mana.

Rishadan Pwn Shop
2
Artifact
2, T: Shuffle target nontoken permanent you control into its owner's library. Draw a card.

Rod of Damage
3
Artifact
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
3, T: Rod of Damage deals 1 damage to target creature or player.

Scream Absorber
5
Artifact
T: Add B to your mana pool for each Swamp you control.

Shield of Obscuring
4
Artifact - Equipment
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equipped creature gets +0/+3.
Equip 2

Shrink Ray
3
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, the blocking creature becomes 0/1 until end of turn.
Equip - 2

Sideswiper
4
Artifact Creature
Transform - -1/+1 and "T: Prevent the next 1 damage that would be dealt to target creature or player." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
2/2

Simplifier
4
Artifact
1, T: Destroy target permament with a keyword ability but no reminder text for that ability.

Smuggle Box
3
Artifact
Remove Smuggle Box from the game: Choose a card you own not in the game named Loxodon Warhammer and put it into play.

Sound Generator
2
Artifact Creature
Transform - -1/-0 and "1, T: Tap target creature." (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
1/1

Sphere of Inevitability
3
Artifact
Red creatures can't block.
Black creatures have 1 toughness.
White instants can't target creatures not in combat.
Blue creatures without Flying can't be played.
At the beginning of each opponent's precombat main phase, destroy all green creatures. They can't be regenerated.

Sphere of Utter Hatred
4
Artifact
9, T, Remove Sphere of Utter Hatred from the game: All players shuffle all permanents, all cards in all graveyards and all cards in players' hands into their owners' libraries and then each draw 7 cards. Each player's life total becomes 20.

Spore Harvester
5
Artifact
T: Add G to your mana pool for each Forest you control.

Squirrelaphone
4
Artifact
T: Put a green 1/1 Squirrel token into play.

Starscreamer
4
Artifact Creature
Transform - -0/-1 and Flying. (You may pay 1 and transform or untransform this creature whenever you could play an instant.)
2/3

Straitjacket
2
Artifact - Equipment
Prevent all damage equipped creature would deal to itself.
Equip - 0

Superdimension Battle Angel Rainbow Fortress
7
Artifact
Superdimension Battle Angel Rainbow Fortress is indestructible.
1: Until end of turn, target creature gains Flying and can't be the target of spells or abilities.

Super Ornithopter
0
Artifact
Flying
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
0/2

Teh
7
Artifact Creature - Legend
Trample
Each other player plays with his or her hand revealed, and with the top card of his or her library revealed.
6/5

Technicolor Dreamcoat
1
Artifact - Equipment
Equipped creature is every color. (The colors are white, blue, black, red and green.)
Equip 1

Terminator
2
Artifact
1: Put a Horizon counter on or remove a Horizon counter from Terminator. Any player may play this ability.
As long as there are no Horizon counters on Terminator, black creatures can't attack or block.
As long as there are one or more Horizon counters on Terminator, white creatures get -1/-1.

Terminator 2
6
Artifact Creature - Legend
T: Destroy target creature. It can't be regenerated.
3/3

Tidal Wheel
5
Artifact
T: Add U to your mana pool for each Island you control.

Toaster
4
Artifact
4, T: Toaster deals 2 damage to target creature.

Whining Machine
3
Artifact
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
Equip abilities can't be played.

Wind Farm
5
Artifact
T: Add W to your mana pool for each Plains you control.

Winstone
3
Artifact
Creatureless (At the beginning of your upkeep, if there are no creatures in play, draw a card.)
2, T: Target player puts the top 2 cards from his or her library into his or her graveyard.


Lands

Florida
Land
Florida comes into play tapped.
Cantrips can't be countered by the rules even if their targets don't exist anymore.
T: Add 1 to your mana pool.

Manaland
Land
T: Add 1 to your mana pool.

Ocean of Storms
Land - Ocean
T: Add 1 to your mana pool.
T: Target land becomes an Ocean. (It's still a land. This effect does not end at end of turn.)


Weathers

Mist
Weather
(Mist isn't a spell. Only the last Weather card to come into play remains in play.)
Blocking creatures get -1/-0.

Rain
Weather
(Rain isn't a spell. Only the last Weather card to come into play remains in play.)
Attacking creatures get -1/-0.

Storms
Weather
(Storms isn't a spell. Only the last Weather card to come into play remains in play.)
You may play Storms only if Rain is in play.
Attacking creatures get -1/-1.

Sun
Weather
(Sun isn't a spell. Only the last Weather card to come into play remains in play.)
Attacking creatures get +1/+0.

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